Sichuan mahjong uses a lean 108-tile set: only the three numbered suits, 1–9, four of each. Winds, dragons, flowers, and seasons are removed, so every tile you see here can enter the hand. Hover or tap any tile to learn its name.
A winning hand is usually 4 sets + 1 pair — 14 tiles total, with special hands like Seven Pairs. The extra Sichuan test is 缺一門: after choosing a missing suit, your winning hand must contain none of that suit.
Before the first turn, the 108 suited tiles become a shorter square wall. The opening feels familiar, but the wall is leaner because honors and bonus tiles are absent.
Each player rolls two dice. The highest total takes the East seat and becomes the first dealer. Ties re-roll between the tied players.
The dealer starts as East and play moves counter-clockwise. In 血戰到底 tables, the round can continue after a win, then the next hand rotates according to the table's dealer rule.
All 108 suited tiles are shuffled face-down and stacked two-high. A common layout uses 54 stacks total — two sides with 14 stacks and two sides with 13.
The dealer rolls two dice. The total does two things at once — it picks whose wall to break, and how many stacks in from the right to break it.
Starting with the dealer, players take tiles in counter-clockwise order until everyone has 13 and the dealer has 14. Before meaningful discards begin, each player chooses a missing suit: 定缺.
Click a stack in the wall to draw the next tile. You now have 14 — discard one to return to 13, usually pushing away tiles from your missing suit first. Play continues counter-clockwise (E → S → W → N).
Your basic move is still draw one, discard one — you keep exactly 13 tiles in hand. The Sichuan twist is 定缺: pick one suit to empty, and remember that chow is not a legal discard claim.
Sichuan removes chow as a claim action. Runs can still appear in many table rules; the extra test is whether your chosen missing suit is gone.