Mahjong 麻將
Sichuan rules · 四川麻将

Learn mahjong
A visual guide
麻將

108suited tiles only
13tiles dealt, 14 to win
one suit to win
inspired by emily 💚
Ruleset
Color theme
Section 01 · The deck

What are the tiles?

Sichuan mahjong uses a lean 108-tile set: only the three numbered suits, 1–9, four of each. Winds, dragons, flowers, and seasons are removed, so every tile you see here can enter the hand. Hover or tap any tile to learn its name.

Characters
萬 · Wàn
Numbered 1–9. The character 萬 means "ten thousand."
9 × 4 = 36 tiles
wan-1
wan-2
wan-3
wan-4
wan-5
wan-6
wan-7
wan-8
wan-9
Bamboo
條 · Tiáo
Numbered 1–9. Sticks of bamboo. The 1-bamboo is traditionally drawn as a bird.
9 × 4 = 36 tiles
tiao-1
tiao-2
tiao-3
tiao-4
tiao-5
tiao-6
tiao-7
tiao-8
tiao-9
Dots
餅 · Bǐng
Numbered 1–9. Circles represent coins, one of the three original suits.
9 × 4 = 36 tiles
bing-1
bing-2
bing-3
bing-4
bing-5
bing-6
bing-7
bing-8
bing-9
Section 02 · The goal

How do you win?

A winning hand is usually 4 sets + 1 pair — 14 tiles total, with special hands like Seven Pairs. The extra Sichuan test is 缺一門: after choosing a missing suit, your winning hand must contain none of that suit.

You always hold 13 tiles. Sichuan tables commonly play 血戰到底: after the first player wins, the hand continues until three players have won or the wall runs out.
Winning hands
Standard missing-suit hand · 缺一門
Four sets + one pair, with one suit missing. This example has no Bamboo tiles, so it satisfies 缺一門 after choosing Bamboo as the missing suit.
wan-2
wan-3
wan-4
Run · 2-3-4 Characters
wan-6
wan-7
wan-8
Run · 6-7-8 Characters
bing-3
bing-3
bing-3
Pung · 3 Dots
bing-7
bing-8
bing-9
Run · 7-8-9 Dots
wan-5
wan-5
Pair · 5 Characters
At a glance
Standard missing-suit hand · 缺一門
wan-2
wan-3
wan-4
Four sets + one pair, with one suit missing. This example has no Bamboo tiles, so it satisfies 缺一門 after choosing Bamboo as the missing suit.
base
All Pungs · 碰碰胡
wan-3
wan-3
wan-3
Every set is a triplet. Sichuan has no honor tiles, so this hand is built entirely from suited pungs.
2+ fan
Seven Pairs · 七對
wan-1
wan-1
wan-4
wan-4
Seven pairs is a special 14-tile hand. It still must satisfy 缺一門; this example is missing Bamboo.
4+ fan
Pure One Suit · 清一色
tiao-1
tiao-2
tiao-3
Every tile comes from one suit. Since the other two suits are absent, it automatically satisfies the missing-suit requirement.
4+ fan
Dragon Seven Pairs · 龍七對
wan-2
wan-2
A Sichuan-style seven-pairs upgrade: one pair is actually all four copies of the same tile. Local tables score the exact fan differently.
higher
Scoring bonuses · Sichuan
Sichuan tables still speak in fan, but exact values vary by house. The stable ideas: self-draw pays more, special hand shapes multiply, and kongs/roots add bonus value.
Self-draw (自摸)
wan-5
You draw your own winning tile; usually all unfinished players pay
+ fan
All Pungs (碰碰胡)
bing-7
bing-7
bing-7
Four triplets plus a pair
2+ fan
Pure One Suit (清一色)
tiao-3
tiao-4
tiao-5
All tiles from one suit
4+ fan
Kong / Root (杠 / 根)
wan-2
wan-2
wan-2
wan-2
Four copies of a tile, exposed or concealed, add bonus value
+ bonus
The ruleset here models the common beginner-facing Sichuan pattern: 108 suited tiles, no chow claims, 定缺/缺一門, and 血戰到底 continuation.
Section 03 · Opening the game

How do you draw tiles?

Before the first turn, the 108 suited tiles become a shorter square wall. The opening feels familiar, but the wall is leaner because honors and bonus tiles are absent.

Choosing the first dealer

Each player rolls two dice. The highest total takes the East seat and becomes the first dealer. Ties re-roll between the tied players.

Dealer rotation

The dealer starts as East and play moves counter-clockwise. In 血戰到底 tables, the round can continue after a win, then the next hand rotates according to the table's dealer rule.

1
Build the wall

All 108 suited tiles are shuffled face-down and stacked two-high. A common layout uses 54 stacks total — two sides with 14 stacks and two sides with 13.

2
Break the wall

The dealer rolls two dice. The total does two things at once — it picks whose wall to break, and how many stacks in from the right to break it.

① Whose wall?
Count the total counter-clockwise starting from the dealer (East = 1).
East1 · 5 · 9
South2 · 6 · 10
西 West3 · 7 · 11
North4 · 8 · 12
② Where on it?
On that player's wall, count the same total in stacks from the right end. That's your break point. Tiles to the left are the live wall; to the right, the dead wall (kongs & replacements).
8 lands on North (). Break at stack 8 from the right.
北 N
西 W
南 S
東 E
3
Deal 13 to each player

Starting with the dealer, players take tiles in counter-clockwise order until everyone has 13 and the dealer has 14. Before meaningful discards begin, each player chooses a missing suit: 定缺.

北 N
西 W
南 S
東 E
4
Draw on your turn

Click a stack in the wall to draw the next tile. You now have 14 — discard one to return to 13, usually pushing away tiles from your missing suit first. Play continues counter-clockwise (E → S → W → N).

北 N
西 W
南 S
東 E
Your hand · 0 / 14
Click a stack in the wall (step 4) to draw a tile →
Section 04 · Your turn

What can you do each turn?

Your basic move is still draw one, discard one — you keep exactly 13 tiles in hand. The Sichuan twist is 定缺: pick one suit to empty, and remember that chow is not a legal discard claim.

定缺
dìng quē
"fix the lack"
Ding Que
Choose one suit to abandon. You must empty that suit before you can declare Hu.
tiao-1
tiao-9
Your turnBefore your first discard
摸牌
mō pái
"feel for a tile"
Draw
Take one tile from the wall — now 14. You must then discard one to return to 13.
bing-5
Your turnAlways — starts your turn
打牌
dǎ pái
"strike the tile"
Discard
Throw away one tile face-up. In Sichuan, early discards usually clear your chosen missing suit.
tiao-9
Your turnEnd of your turn
pèng
"bump"
Pung
Claim any player's discard to complete a triplet. Sichuan removes chow, so pung is the main discard claim before Hu.
bing-7
bing-7
bing-7
Out of turnFrom any player, any seat
gàng
"bar"
Kong
Four of a kind. Draw a replacement tile from the back end of the wall.
wan-2
wan-2
wan-2
wan-2
EitherFrom any discard, or concealed in your hand
"complete"
Hu · Mahjong!
Declare win only if your hand is complete and your chosen missing suit is gone. Under 血戰到底, other unfinished players continue.
wan-5
wan-5
EitherComplete hand + missing suit satisfied
What if two players want the same discard?
1
Hu (win)
Highest priority. A complete hand can win from draw or discard once 缺一門 is satisfied.
2
Pung / Kong
Anyone, any seat. Chow is not a legal claim in Sichuan.

Valid vs. invalid sets

Sichuan removes chow as a claim action. Runs can still appear in many table rules; the extra test is whether your chosen missing suit is gone.

Three identical suited tiles. This is the main discard claim in Sichuan.
Valid
wan-5
wan-5
wan-5
Triple 5 of Characters
tiao-8
tiao-8
tiao-8
Triple 8 of Bamboo
bing-2
bing-2
bing-2
Triple 2 of Dots
Not valid
wan-5
wan-5
wan-6
Only two match — this is a pair + one
tiao-3
bing-3
wan-3
Same number across suits does not count
bing-2
bing-2
Only two — that is a pair, not a pung
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